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Thursday, October 17, 2019

Code of Ethics paper Essay Example | Topics and Well Written Essays - 500 words

Code of Ethics paper - Essay Example To conduct his duty, network administrator has given an authority to access the data, accounts or files of other users so they fix them when problem occurs and also keep an eye on unethical activities. Network administrator has to follow certain principles and rules that are intended to serve as a guideline for his work based on the principles of right or wrong. Privileged access to other user’s accounts, files and data has been given to network administrator to carry out specific job duties that come up with a lot of responsibility. Privileged access is used to perform only system related duties, that may include installing a system software, relocating the files of the users in case of overloading, to return a system to its normal functioning for fixing files and processes or to check programs running for security purposes. Privileged account administrators shall take necessary precautions to keep the information of users confidential while performing their duties and shall not try to misuse the personal information of the users. Network administrator can access the personal or professional information of a user connected to his network. He can cause damage to his personal life, get access to his bank accounts, abuse the sick time and so forth. At one hand, access to someone’s data is a high security risk while on other it is extremely immoral. The easiest way to consider a code moral or immoral is to implement the code against oneself. In the given scenario, a network administrator would never like to misuse his personal data by someone else. For professional matters, it is against prestige, income, and especially autonomy of the profession to misuse other’s information. On the other hand, if the data is misused it decreases the company’s value in their customer’s eye and business world which makes it a corporate code. Lastly, as far as government bodies are concerned, they have criminal laws against a person found to abuse

Wednesday, October 16, 2019

Social Problems Essay Example | Topics and Well Written Essays - 750 words

Social Problems - Essay Example The Films The Hellcats of the Navy shown in 1957 is about a submarine commander whose mission is to retrieve revolutionary Japanese mine to be able to be studied. The main conflict of the story is related to the sacrifice made by one man to be able to achieve the safety of the whole group. It is justifying the action of the main character to leave one member as the proper thing to do. Thus the main character Abbott struggles against the outcome of his decision. Although this is the case, there is another conflict with regards to the romantic interest of the fallen and sacrificed man towards the leading female character. The story is set in the time of the World War II starring Ronald Reagan and his wife Nancy Davies. There is significant level of violence shown in the movie but it was not censored due to reasons on the role of violence in films. Basically it can be considered that in any movies in the action genre which is related to military and war, the depiction and use of violenc e is inevitable. Saving Private Ryan is another movie known for the violent scenes. It is about the invasion of Normandy during the World War II. The film was directed by Steven Spielberg and was released in 1998. The film had been noted due to the first 20 minutes which is full of intensity and violence. It depicted the Omaha event but focused on finding a paratrooper named Private Ryan who is the last surviving brother of 3 servicemen. Based on analysis of the movie it was noted that Saving Private Ryan was a well made film which used violence as a tool to gain and to stress the message it wants to convey specifically in relation to the aspects of aesthetics and moral design. The director employed innovative techniques in cinematography that highlighted the importance of violence in the story to depict the level of sacrifice of the heroes in Omaha Beach (Prince, 2003, p.287). In this movie then it can be considered that the war scenes were realistically presented without excuses a nd concerns on the audience based on the fact that war is really violent (Hantke, 2010, p.707). Analysis The two movies are representations of different points in history in cinema. Based on the subject of violence they also represented different levels of depiction and purpose of violent scenes. Based on a reference, violence in films in Hollywood for example had been first noted around 1930s thus the Production Code Administration which approves scripts prior to filming and production. Prior to 1930s violence has already been an issue. For example in 1909, the period of silent films, violence became a way of expressing emotions in films since the manners of depicting stories were limited. During that time, the New York Board of Censorship made a move to establish a policy to hinder violent and gruesome scenes which will not help the message of the story in any way. Also, the actions that may lead to committing crimes such as ‘picking a lock or holding up a person’ wer e also prohibited (Prince, 2003, p.11). Although this is the case, violence still continued. With the advent of the sound technology in films, the effects of violent scenes became more realistic. Violence in movies had been very evident in the period represented by the two films. Between 1960s to 1970s the period when the Hellcats of the Navy was produced the

Tuesday, October 15, 2019

Data Envelopment Analysis Essay Example | Topics and Well Written Essays - 1500 words

Data Envelopment Analysis - Essay Example Their job involves selecting the efficient player for the match out of the whole team. Coaches tend to have problems in choosing the first eleven players to field for crucial football matches. Most football teams have more than twenty players yet; only fourteen players—eleven active players and three substitutes take up the slots. To beat this dilemma, the coaching staffs have come up with various strategies that help them to determine the finest players for the crucial matches facing the teams. For a player, good performance in the preference list for the coaching staff means that he is able to deliver for the team. The overall performance for any team relies solely on the effort of each player because a win for any football team, is an ultimate goal for any football team in the world. The Castrol EDGE index is the latest common technology that analyses and ranks each player’s performance in a football match. The ranking system is a creation of Castrol, which initially was to rank the players at the Men’s club association football under the sponsorship of FIFA. The system considers the duration for the players actions and the power of the opposition team. Currently, the Castrol EDGE index is used to rank the performance of all the footballer players participating in the top five Europe’s leagues in the football season, 12-month period. To build the Castrol Index Ranking, the first step involves finding the â€Å"Castrol Index Score† for every player in each tournament, league, or Championship league match. The second step is to weigh the Castrol Index Score to get the â€Å"Castrol Ranking Points†. The final step, the cumulative points, earned in each match played in the tournament or 90 the divided by the total number of minutes the player played multiply league. The Castrol Index Ranking = {(90 x the Total Castrol Ranking Points) / Total minutes played} During the UEFA EURO 2012, for each player, the Castrol EDGE Ind ex considered every save; pass, tackle, and shot to determine the effect of such actions on the respective team’s probability to either score or concede a goal. The number of points that a player receives depends on the zone of the action within the pitch. So are the number of points awarded for blocked shots, intercessions, and tackles. As for attempts to score, the Castrol EDGE index points to the attacking player but penalizes the goalkeeper conceding the goal. Deductions results for the fouls that arise. Table 1 The Table beside shows the top ten Players of the UEFA EURO 2012 according to the Castrol EDGE index ranking. The ranking scales down the magnitude of prowess the football player ever displayed during the UEFA EURO 2012 event alongside the rest of the players. The ranking also determines a player’s ability to perform in the game of football, and further helps to estimate the market value of a football player during the inter-clubs transfer window. The coach ing staffs around the world easily rely on the Castrol EDGE index to prepare line-ups for various matches ahead of their football teams. Good rankings for a player tend to boost the confidence in the coaching staffs for their players, a fact that can be justified since each player earns a point for every complete action during the football match, which also reflects the player’s ability

Monday, October 14, 2019

Case Study Of Mobilink Management Essay

Case Study Of Mobilink Management Essay The running title of the study is primarily outlined as Impact of Training and Development on Employee Performance and the Organisation A Case Study of MOBILINK. In depth, the research will focus on how training and development affects the performance of both employee and the Organisation. Employees are progressively stipulating change, preferences, flexibility, and variety in their work; suggesting that with the de-layering of organizations and  empowerment  of individual employees, the future for both the organization and the individual employee depends not in the promotion to the successively higher levels, but rather in developing the value of the individual as human capital (Seidler, 1996). The value of human capital is improved by achievement of higher performance potential such as new tasks, functions, and KSAPs (knowledge, skills, abilities, personal attributes) (McGregor, 1988). The paper discusses in detail the research proposal of the topic. Training and Development (TD) basically deals with the acquisition of understanding, knowledge, techniques and practice. In this research proposal, the background and problem of the study are presented; the objectives of the study are originated. Here, crucial concepts, questions, theory and assumption are stated. Finally, the methodology to be used is defined. Research Problem: The key problem that will be discussed in this study is how TD affects the performance of both employees and the Organisation. The following research problems will be discussed in the course of the study. Discussion of the Employee Training and Development in MOBILINK. i.e. in what specific ways does TD improve the performance of the staff and organisation. Discussion about other supportive elements or approaches that enhance the Training and development requirements according to the globalisation. Conclude the effects as much as the benefits that the employee can get and the positive return for the business in carrying out of training and development. Furthermore, following will be the sub questions of the problem; To evaluate need and importance of Training and Development in the organization. To evaluate how Training and Development works, functions and processes in MONILINK. To investigate the new methods and techniques in Training and Development and their exploitation in the commercial sector. To gain more information about the business of Telecom sector at a large level corporation spanning multiple geographical locations in multiple countries. To become good introduction of my university in the commercial sector and open up doors for career in the T D field in the long term in the future. I will use the case study method that will permit my study to observe, evaluate and formulate its own analysis concerning to the subject of training and development. Purpose of the Study: The purpose of the study is to simply establish the sound answer on the effects of the training and development on employees and the organisation. The research particularly looks at the employee training and development pattern within the  Organisation and their positive return to the business. Moreover, the study offer discussions made by other authors concerning with the employee training and development. The study believes that training has a big relationship on the level of understanding, knowledge, and skill of an employee. In other way, the training also creates a big advantage for the organization in their incorporation that can be admitted as part of the organizational system. In addition, the training can comes in different forms and should not be stick in one training strategy or techniques for there are many reasons that might trigger to its development. Objectives of the Study: The key objective of this study is to examine the effectiveness of Training and Development at MOBILINK. In the literature of employee training and development, human resource is the utmost source of the development of a business. In the same way, it is essential to study the current practices in the company training and development that are meant to contribute to the improvement of the employees skills and organisational performance.   To deal with this objective, I will conduct a survey on the new employees views of their training under Mobilink. Moreover, the survey intended to find out if new employees were satisfied with their jobs in their first month in the company. In addition, management personnel will be interviewed to evaluate their views on constructive employee training and development patterns and on employee retention and attrition. Literature Review: Training and development is essential to organizations which seek to gain a competitive advantage through a highly skilled and flexible workforce, and are seen as a major element to high productivity and quality performance. A skilled workforce can increase productivity by producing a higher level of work with greater value. The organisations seek to ensure the availability of reliable workforce to aid in the realisation of its strategic business plan. To achieve this goal, the company should train and development career (Wilson, 2005). It is worth noting that different companies have different approaches to their business. Further, education seems to be the same for the students of the same profession. This has the indication that the ultimate skills and experience enjoyed by the employee reflects their training in a particular organisation (Wilson 2005,p.102).Employee engagement practices are instrumental in promoting employee commitment to the mission and objectives of an organisa tion. According to the principles of effective human resource management, training and Development of employees is one of the reliable tools of ensuring their satisfaction at the workplace (Bureau of Labour Statistics, 2009). This is due to the fact that training eliminates the demoralisation aspects brought by failure to efficiently realise ones expectations at the workplace. In addition, training gives employees an opportunity to achieve their professional career goals while earning a living. All these are important are important in meeting the social and economic responsibilities of both the individual and the organisation.Training and career development serves the important role of strengthening the reputation of an organisation. Reputation remains the best marketing tool for the products and services of any business. On the other side, the reputation of a company is defined by the effectiveness and reliability of its services to the customers (Aidele 2009, p.76). This means tha t an organisation should have in place a strong workforce to meet its market demands. This calls for engaging in employee training and career development since such is vital tools in promoting innovative solving of problems. Still, providing training and development gives the organisation the competitive advantage of identifying the best talent for its workforce as it eliminates certification qualifications to engage in seeking actual capabilities of its employees. Business leaders are always looking forward for the success of the organization and therefore, they should create a kind of strategy that can undergo the midst of challenges (Meek, 2007). Historically, the training suggests that there are benefits that the training might deliver in the entire organization. One predictable result is the improvement in the level of performance of the people. Another is the minimization of the organizational cost and the capacity of the employees to answer the consumer needs (Shea, 2008). Many people have seen Training and Development as inseparable but according to the report ,Developing the Developers by Megginson Pedler (1991) its been shown that most managers viewed Training Development as different and wanted to keep them as two separate terms. This report made the following definition; Training: The relatively systematic attempt to transfer knowledge or skills from one who knows to one who does not know. Development: Working with individuals or organisation to enable them to cross a threshold which has qualitative significance to them and their life. The significance of employee training and development has long been recognized as a critical matter for businesses (Ford et al., 1997).There are many elements involve in perusing the training and development in an organization. In organizational view, the active employee involvement and training is considered as one of the strategic concerns of the organizational leaders. Organizations personalized different training and development processes and procedures that can achieve the best result in the businesss sustainability. People, as the key for the organization, are the main target of the training therefore the training among the business leader help them to provide the valid reason in creating the appropriate decision for the entire organization and have a great impact on their managerial skills and styles (Johnson, 2001; Farvaque, et al., 2009) Furthermore, the training and development for some business analysts were considered as a partnership or enhancing the employer-employee relationship (2009). Human capital is treated as a key to success for all industries. Human Resource Management practices play a pivotal role to gain profitability and market share that ultimately enhance the organizational performance in the long run (Qureshi, 2006). But in the current scenario, enterprises are facing problems in terms of shortage of brilliant workforce, dramatic rise in Retirements, poaching of the key people by competitors, and increasing turnover. As the business environment becomes increasingly competitive, organizations need to focus on improving all areas of their business especially human capital because the performance of the people employed has a major impact on profitability (Lloyds, 2010).It is now commonly accepted that employees construct an important cause of competitive advantage for the organisation. As a result, it is important that an organisation should adopt best TD practices to get best utilization of its employees. The above trend has point to enhanced interest in the impact of HRM on organizational performance, and a number of studies have established a positive affiliation (Gelade Iivery, 2003). Research studies have demonstrated that training has a positive influence on organizational performance. Zwick (2006) stated that increasing the training strength has an optimistic and significant effect on establishment of productivity.In the same way Bartel (1991) also demonstrated a direct and positive relationship between productivity and training program. The amount of training is an important antecedent for firms who wish to improve their productivity (Savery and Luks, 2004). But Cunha (2002) found no significance of training on organizational performance.Moreover, effective staff training and professional development can help to produce positive youth outcomes and increase retention of youth workers (Fancsali 2002, Huebner et al.2003, Astroth et al. 2004, Hartje et al. 2007).There are many models of training and development that have made greater progress into organizational settings, which have began to have a greater impact on instructional design. Specifically, Instructional Systems Design (ISD), Human Performance Technology (HPT), Performance-Based Instructional Design (PBID), and Total Quality Management (TQM), all of which originate from research in the area of organizational development. Role of Theory: Training and Development has been increasingly used in the literature as well as in the business world as a critical concept redefining the borders between business, society and the state. Extensive literature exists on the concept of TD. For the purpose of my research, I will use the theories developed about it. Methodology and Methods: Research Approach: I will get most of my research information through the books, Journals, Internet and newspaper articles. Webster and Watson (2002) states that the major contributions are likely to be in the leading journals. It can also come from some Official documents provided by the clients such as information about their system, IT infrastructure, training facilities and others. Information can also come from official policy manuals, plans and other stuff which is not confidential for the company. Research Context: My case study will be focus on MOBILINK GSM Pakistan, exploring its methodology of Training and Development to streamlining and improving the efficiency of its employee and the organisation. Given below is the brief introduction of MOBILINK and the Training and Development techniques used in the organization: MOBILINK Introduction: MOBILINK GSM (PMCL), a  subsidiary of Orascom Telecom, started its operations in Pakistan in 1994, and has become the market leader both in terms of growth and having the largest customer subscribers of over 30 millions and growing. MOBILINK is the first cellular service provider in Pakistan to operate on a 100% digital GSM technology. Currently there are about five thousand employees in Mobilink among them 500 employee are on temporary basis or outsourced. Training and Development in MOBILINK: MOBILINK mostly trains its employees by On Job Training which means that the employees are trained as they perform their jobs and along with their duties. The manager or supervisor guides them how to perform their jobs and guides them about the effectiveness in the work. Internees are trained in various departments and then mostly hired by Mobilink itself and their training is basically teaching them the ropes and the basics of everything. On a general basis the training done in Mobilink can be divided into two categories: à ¢Ã¢â€š ¬Ã‚ ¢ Soft skill training à ¢Ã¢â€š ¬Ã‚ ¢ Technical Training Graham Burke, One of the the President PMCL Mobilink, said ; Mobilink will offer proper training plans to its employees in order to make them more reactive to their responsibilities Sampling Plan: Sampling involves taking a certain number of people to get them contributed in the research by taking their views about a matter or conduction of interviews about the topic under research. To add to emphasis to the studys purpose to analyse respondents opinion, interviews will be conducted from relevant persons in Mobilink. Data Acquisition Method: Primary data will be collected by adopting a qualitative approach by taking different focus groups, this will provide insight and inform the interview process (Threlfall, 1999; Gilbert,2008). To add to emphasis to the studys purpose to analyse respondents opinion, interviews will be conducted from relevant persons in Mobilink, for this purpose I will spent about 6-8 weeks in Pakistan(My home country) in order to get my required data. I will conduct structured interviews from some of the employees in Mobilink.Interviews will be recorded. Observation sheet will be filled by the researcher during the interview whereas some of the modifications will be made if necessary to explore a particular issue irrelevant to Training Development. Project Planning: Time Scales: The part of the research dealing with data collection from secondary sources will take approximately 4-6 weeks. Compiling and analysing of data collected from interviews and observations will take 6-8 weeks approximately. Final research will provide the study hypothesis in 6-12 weeks approximately. Critical Success Factor: Broad level of secondary data on the subject of Training and Development will significantly satisfy the objectives of the study. In broader sense, good knowledge of their systems, their facilities and their performance improvement plans and there success in the failure in the achievement of objectives will be a major success factor in the research. Cost Implications: It will work not too cost effective. The main reasons behind the cost saving is that I already had a plan to go to Pakistan during my holidays and Mobilinks one of the main office exists in Lahore, Pakistan which is my hometown. Most of the offices from where I am planning to collect data are located in the walking distance or close proximity. This will save me cost of fare, or overnight stay which I may have had to face if the locations were away. To get users input, recording equipment will be used to record their responses, although it will cost a one time expense of purchase of equipment, but it will save cost of stationary and printing and paper cost that would incur if responses are collected on printed questionnaire or survey forms. Ethical Issues: There can be ethical issues around the data collection and use of data for research given that organizations provide access to their information which be sometimes beneficial for their competitors to give them undue advantage. However I will manage secrecy of the information I will obtain during and after the completion of the research. All other ethical standards will be followed during the research to gain information from company or its employees. The challenges expected to be faced are lack of trust on person from outside the organization in providing information. I will use top-down approach to overcome this issue. I will take management in confidence and agree them to share information with me that will take away a number of resistances from lower staff. Although I will keep good terms and deal nicely with all staff regardless of their ranks, still having management on my back will open up several doors for me which otherwise would proof difficult to open.

Sunday, October 13, 2019

Hurricane Floyd :: essays research papers

A hurricane is easily the most powerful storm that mother-nature can throw at us. Every year people who live on the coasts fight hurricanes with no dismay. A hurricane is simply too strong. Their winds reach speeds of 75 mph. The winds around the eye wall can reach 130 to 150 mph. They are 200 to 300 miles in diameter. The number of casualties is endless, as well as the widespread destruction that takes millions of dollars to repair. Even if the hurricane doesn’t cause a lot of damage, the storm surge will. Storm surge is the great tidal waves that crash into our coasts and make huge floods that are caused by hurricanes.   Ã‚  Ã‚  Ã‚  Ã‚  Hurricanes are extremely large area’s of low pressure that are over the ocean in either the North Atlantic ocean, or the eastern North Pacific Ocean. If a hurricane is in the western Pacific Ocean than it is called a typhoon. One in the Indian Ocean is called a cyclone. The danger region of a hurricane is normally in the Gulf of Mexico or the Atlantic Ocean. The hurricane season is the six month time period from June-November. The peak month of hurricanes is September.   Ã‚  Ã‚  Ã‚  Ã‚  Hurricanes form over the ocean. Easterly waves, what hurricanes develop from, are long, narrow regions of low pressure which occur in ocean winds called trade winds. At first, these easterly waves can grow into something called, a tropical depression. A tropical depression occurs when winds are up to 31 mph. Then tropical depressions can be upgraded into a tropical storm if the winds reach speeds of 74 mph or less. Then finally a the storm can be bumped up into a hurricane if the winds reach 75 mph.   Ã‚  Ã‚  Ã‚  Ã‚  The National Weather Service is constantly trying to provide us with data and other information about when and where hurricanes are forming. It has been said that the only way to reduce the number of fatalities in serious storms is to give people more warning time for them to go to a safer place. Many times in hurricanes people are told to evacuate there city or state. The more time that people have to do this the more that people will do this. Throughout the entire hurricane season meteorologists keep a close watch on the Atlantic and the Pacific Oceans. They examine pictures of the area taken by satellites, and also take information on air pressure, wind speed, and temperatures.

Saturday, October 12, 2019

The High Cost of Genetic Engineering Essay -- Persuasive Argumentativ

The High Cost of Genetic Engineering    Genetic research on human embryos, in correlation with the human genome, is the key to gene therapy, genetic diagnosis, and even to genetically engineered human beings.   Knowing which gene controls what trait and causes what genetic disease will arm doctors with a powerful tool to treat their patients at the molecular level.   On the other hand, this allows people to possibly manipulate genes to enhance specific traits or create the perfect baby.   Genetic research on human embryos has two implications.   A practical one in therapeutic research (to detect, and hopefully correct gene flaws), and then the potentiality of allowing parents to decide how their child should look (or in an extreme word, eugenics).   The former, which at the present is wishful thinking, will be a reality in the future if the technology becomes feasible.   Assuming that we did genetically engineer for positive, medicinal purposes, it would require germ-line therapy, eliminating the necessity of constant somatic cell therapy.   Germ-line therapy is the process of replacing genes, whereas somatic cell therapy is adding genes and hoping that they replicate at a higher rate than others.   Possible targets for genetic engineering would be genetic diseases, such as Huntington (The Benefits of Genetic Engineering) and Parkinson, those proven to be linked to genetic predisposition, such as cancer (Ao, 140), psychological disorders like schizophrenia (Bernstein, 518), and major birth defects (Resta).   There are however drawbacks to these treatments.   Examples include undue suffering to the subjects due to botched engineering of the genes (Wolfson), also known as the Frankenstein factor, psychological trauma associated with... ....edu/hdsa/huntingtonsdisease.nclk Resta, Robert G.   Genetic Counseling:   Coping with the Human Impact of Genetic Disease:   Ã‚  Ã‚   http://www.gene.com/ae/AE/AEC/CC/counseling_background.html Saetz, Stephen. 1985.   "Eugenics and The Third Reich."   The Eugenics Bulletin.   Winter.   Ã‚  Ã‚   http://www.ziplink.net/~bright/papers/3rdreich.html What's Morally Wrong with   Eugenics:   Ã‚  Ã‚   http://www.med.upenn.edu/~bioethic/library/papers/art/EugenicsNotreDame.html Wolfson, Richard.   Cloning, Marketing Life, and Playing God (Part II): http://www.natural-law.ca/genetic/BiotechNov97.html Magazine Articles: Dickman, Steven.   "Human Embryos Carrying Altered Genes." New Scientist July, 1997. Henig, Robin M. "Tempting: If you could dictate the content of your kid's genes, wouldn't you?   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Shouldn't you?"   Discover May, 1998.   Pp. 58-64.

Friday, October 11, 2019

Video Game Violence

Video Game Violence â€Å"Video Game Violence Law Poses Questions†, is an editorial located in the online magazine V Planet. Vance Velez, the author of the controversial issue, opposes the Washington law involving specific forms of video game violence, which is on the verge of being passed in the Legislature. He successfully persuades his audience that the Washington law limits people’s rights and that they should take a stand against the proposed law. His audience includes people who are in favor of the Washington law, concerned parents, and adult video gamers that oppose the Washington law, who are, in his definition, those 18 or older.Those who are in favor of the law may include politicians, or mothers who can relate to influential violence on children. Adult video gamers are those who enjoy playing video games as a favorite pastime, just like golf or aerobics, for most Americans. â€Å"It's no argument that video games are becoming more violent†, states Vele z. â€Å"Many parents and politicians oppose the violence; some even want to get these kind of video games banned. † A politician who opposes this specific form of violence is Mary Lou Dickerson. Mary Lou Dickerson is a State Legislator who has proposed a law to restrict certain violent material in video games.The proposed law, which is quoted in the editorial, states: â€Å"Levies a fine up to 500 dollars on anyone who rents or sells to someone 17 or younger computer games in which the player kills or injures a human form that is depicted as a public law enforcement officer. Police officers and firefighters are included in that classification. † Velez addresses many flaws in the proposed law in detail and also explains some consequences that may occur if the law is passed. Vance Velez is the author of many editorials that appear on this online magazine. His broad knowledge of video games allows him to pinpoint the main problems of the law.He successfully persuades peo ple that are in favor of the law, that it may, in the long run, actually harm our youth. The author's main argument throughout the editorial is backed by issuing a series of examples how many games that do not endanger young children, may be banned because of a faulty law. He mentions that passing the law will limit people’s rights and may also act as a gateway law, to limit others rights. â€Å"If they take away our right to have fun and view what we enjoy, then what else will they take away when violence is still present in our society? †Vance Velez explains in detail why people should oppose the Washington law on video games. Although he does introduce and define many terms involving video games, he expects the reader to at least have some knowledge about video games. He addresses many games, like Simcity and Grand Theft Auto, which have been in the mainstream lately; therefore, readers must be up to date with video games and must be familiar with certain type of vi deo games in order to understand the author’s references. Velez addresses adult video gamers and let’s them know that their precious games may be lost, so he urges them to take action and protest this pending law.Velez opposes the Washington law because it violates people’s rights. Velez' stand that taking away things mature Americans enjoy would be a crime in itself because it violates the Freedom of Speech rights. In his definition a mature American is a person who knows right from wrong. He states, â€Å"The Washington law, because it’s built on fear of the unknown and lack of communication, fails to recognize the freedom of speech rights. † The author uses logos by referring to people’s values of their rights. The author opens the first paragraph with a question, â€Å"What's the right way to protect children from violence? He appeals to those who are against video game violence and lets them know that he wants safety for our youth with the use of good reasons. He gains trust from this audience by showing he wants things for the better. His definition of children includes those who have a sense of right and wrong but are still easily influenced. He believes that video games aren't harming children; it's some other factor that is the reason why video games are harming very young kids, such as lack of parent guidance and discipline. Velez talks about this later on in his editorial.He then uses pathos to appeal to the feelings of concerned parents, and those who are in favor of the Washington law, as he states, â€Å"This is the fourth time that politicians have tried to pass laws regulating violent content in video games. † This audience sees how helpless and unsuccessful the government is when it comes to passing these types of laws. This audience feels sorry for the government, they sort of look down at them shame. Those who are in favor of the Washington law may begin to think that people who can’t make up their minds organize our country.They may start to question the proposed law and wonder if it too, will fail. Velez quotes Mary Lou Dickerson, who explains what the state legislator actually thinks about video games in response to a lawsuit. â€Å"The lawsuit filed today against Washington's ban on sales or rentals of cop-killing games to children comes as no surprise. Certain elements of the video-game industry clearly want the right to sell any game, no matter how brutal, racist or sick, to any child, no matter how young. † Velez rebuts this argument by initially stating it’s in violation of Freedom of Speech rights. Politicians are actually trying to ban violent video games which are a pastime that many adult Americans enjoy. † By adult, Velez states that he means, â€Å"Those people who are 18 or older. † He persuades this audience to take action by standing up against the law. Velez remarks, â€Å"Taking away an individuals right to have fun and enjoy video games can be argued as a violation. † The author is addressing adult gamers when he states this because they have the ability to stand up against such laws.The author’s statements threaten adult gamers and make them have a sense of danger that their lives are being controlled. Velez begins his argument by mentioning games that are â€Å"harmless†, in his opinion, which may be banned because they violate the grounds of the Washington law. His example of the game Simcity, appeals to logos and ethos by explaining how an educational game would be in violation of the law. He says, â€Å"In the game of Simcity, you can cause a minor disaster in your city by causing a tornado, an earthquake or a flood.These disasters can destroy the police station or fire department, which would be in violation of the proposed Washington law. † His audiences are those who are for the Washington law and concerned parents when he explains how â€Å"innocent† games, according to Velez, are the victims of the proposed law. He persuades them by making them realize not all â€Å"violent video games† are harmful to children. I think if this audience is familiar with the game of Simcity, they would agree that it is not a violent game, but the author makes them realize that their values will be lost if the law passes, by the use of pathos.Many video gamers would find this offensive because they aren't able to enjoy their â€Å"innocent† games. The audience’s emotions are being involved in this paragraph with the use of pathos. The author’s ethos is clarified once his familiarity and expertise with video games begin to show and as he introduces situations that are possible once the law is passed. In another example of a â€Å"harmful† video game, the definition according the Washington law, Velez introduces the game Rampage, where giant gorillas and lizards destroy cities, similar to King Kong.The author expla ins that in the game the animals are capable of crushing police stations and police cars. Rampage, which attracts gamers between the ages of eight and sixteen, would be in violation of the Washington law. The author introduces the silliness of the Washington law. He makes the audience realize that highly fictional characters aren't harmful to children; however, he states, â€Å"In the governments eyes, they will make children grow up to be terrorists. † Velez describes the many holes the proposed law contains.Those who are for the Washington law are persuaded with logos in this situation because they believe it is only fair for children or even adults to have fun if the game is completely safe. They may also think of other forms of entertainment that may also be involved with this kind of law. They imagine other situations where law enforcement officers are portrayed or killed, such as in numerous movies such as, â€Å"Robin Hood† and â€Å"Lethal Weapon†. Why a ren't these issues being addressed? Are video games that much worse than violent movies and plays?In his last paragraph, Velez explains his beliefs involving the problems of violent video games. His finger points to government and most importantly, the children's parents. He explains that parents have the responsibility to judge what their child sees and hears. Some adult audiences might find his accusation offensive and may get turned off by his remarks, because they are blunt and obtrusive. An example of this is when he remarks, â€Å"The parents should be responsible enough to monitor their children and make sure that that particular game does not enter the console (videogame system) itself. Reasonable adult audiences may actually listen to hear what the author is trying to get across.His use of logos appeals to those who are in favor of the Washington law because he makes them think about how parents could be the source of the problem. They may agree that parents need to be on the look out for what is safe and unsafe for their children. Velez explains that parents allow children to play violent video games that influence children to do harm which portray video games as the main source of the problem. It's easier to blame an image or machine than it is to blame people†, Velez said. The â€Å"parent† problem may make more sense to his opposing audience if they aren't biased and read the editorial with an open mind. In conclusion, Vance Velez was very familiar with his topic, which gave him enough credibility to persuade those in his audience who are in favor of the Washington law, to think twice about their position and possibly accept his belief, that passing the Washington law is a mistake.He’s also successful at convincing adult gamers, those 18 or older, to take action against the proposed Washington law. His arguments were well thought out and convincing by using logos and pathos. However, his alternative to the Washington law was a bit broad and didn’t really include a solution. He identified the problems that might occur if the law is passed, such as the loss of Freedom of Speech Rights, but he had no feedback on how else to deal with the situation. I believe author’s overall argument was persuading even though he didn’t include a proposed solution. Video Game Violence Video Game Violence â€Å"Video Game Violence Law Poses Questions†, is an editorial located in the online magazine V Planet. Vance Velez, the author of the controversial issue, opposes the Washington law involving specific forms of video game violence, which is on the verge of being passed in the Legislature. He successfully persuades his audience that the Washington law limits people’s rights and that they should take a stand against the proposed law. His audience includes people who are in favor of the Washington law, concerned parents, and adult video gamers that oppose the Washington law, who are, in his definition, those 18 or older.Those who are in favor of the law may include politicians, or mothers who can relate to influential violence on children. Adult video gamers are those who enjoy playing video games as a favorite pastime, just like golf or aerobics, for most Americans. â€Å"It's no argument that video games are becoming more violent†, states Vele z. â€Å"Many parents and politicians oppose the violence; some even want to get these kind of video games banned. † A politician who opposes this specific form of violence is Mary Lou Dickerson. Mary Lou Dickerson is a State Legislator who has proposed a law to restrict certain violent material in video games.The proposed law, which is quoted in the editorial, states: â€Å"Levies a fine up to 500 dollars on anyone who rents or sells to someone 17 or younger computer games in which the player kills or injures a human form that is depicted as a public law enforcement officer. Police officers and firefighters are included in that classification. † Velez addresses many flaws in the proposed law in detail and also explains some consequences that may occur if the law is passed. Vance Velez is the author of many editorials that appear on this online magazine. His broad knowledge of video games allows him to pinpoint the main problems of the law.He successfully persuades peo ple that are in favor of the law, that it may, in the long run, actually harm our youth. The author's main argument throughout the editorial is backed by issuing a series of examples how many games that do not endanger young children, may be banned because of a faulty law. He mentions that passing the law will limit people’s rights and may also act as a gateway law, to limit others rights. â€Å"If they take away our right to have fun and view what we enjoy, then what else will they take away when violence is still present in our society? †Vance Velez explains in detail why people should oppose the Washington law on video games. Although he does introduce and define many terms involving video games, he expects the reader to at least have some knowledge about video games. He addresses many games, like Simcity and Grand Theft Auto, which have been in the mainstream lately; therefore, readers must be up to date with video games and must be familiar with certain type of vi deo games in order to understand the author’s references. Velez addresses adult video gamers and let’s them know that their precious games may be lost, so he urges them to take action and protest this pending law.Velez opposes the Washington law because it violates people’s rights. Velez' stand that taking away things mature Americans enjoy would be a crime in itself because it violates the Freedom of Speech rights. In his definition a mature American is a person who knows right from wrong. He states, â€Å"The Washington law, because it’s built on fear of the unknown and lack of communication, fails to recognize the freedom of speech rights. † The author uses logos by referring to people’s values of their rights. The author opens the first paragraph with a question, â€Å"What's the right way to protect children from violence? He appeals to those who are against video game violence and lets them know that he wants safety for our youth with the use of good reasons. He gains trust from this audience by showing he wants things for the better. His definition of children includes those who have a sense of right and wrong but are still easily influenced. He believes that video games aren't harming children; it's some other factor that is the reason why video games are harming very young kids, such as lack of parent guidance and discipline. Velez talks about this later on in his editorial.He then uses pathos to appeal to the feelings of concerned parents, and those who are in favor of the Washington law, as he states, â€Å"This is the fourth time that politicians have tried to pass laws regulating violent content in video games. † This audience sees how helpless and unsuccessful the government is when it comes to passing these types of laws. This audience feels sorry for the government, they sort of look down at them shame. Those who are in favor of the Washington law may begin to think that people who can’t make up their minds organize our country.They may start to question the proposed law and wonder if it too, will fail. Velez quotes Mary Lou Dickerson, who explains what the state legislator actually thinks about video games in response to a lawsuit. â€Å"The lawsuit filed today against Washington's ban on sales or rentals of cop-killing games to children comes as no surprise. Certain elements of the video-game industry clearly want the right to sell any game, no matter how brutal, racist or sick, to any child, no matter how young. † Velez rebuts this argument by initially stating it’s in violation of Freedom of Speech rights. Politicians are actually trying to ban violent video games which are a pastime that many adult Americans enjoy. † By adult, Velez states that he means, â€Å"Those people who are 18 or older. † He persuades this audience to take action by standing up against the law. Velez remarks, â€Å"Taking away an individuals right to have fun and enjoy video games can be argued as a violation. † The author is addressing adult gamers when he states this because they have the ability to stand up against such laws.The author’s statements threaten adult gamers and make them have a sense of danger that their lives are being controlled. Velez begins his argument by mentioning games that are â€Å"harmless†, in his opinion, which may be banned because they violate the grounds of the Washington law. His example of the game Simcity, appeals to logos and ethos by explaining how an educational game would be in violation of the law. He says, â€Å"In the game of Simcity, you can cause a minor disaster in your city by causing a tornado, an earthquake or a flood.These disasters can destroy the police station or fire department, which would be in violation of the proposed Washington law. † His audiences are those who are for the Washington law and concerned parents when he explains how â€Å"innocent† games, according to Velez, are the victims of the proposed law. He persuades them by making them realize not all â€Å"violent video games† are harmful to children. I think if this audience is familiar with the game of Simcity, they would agree that it is not a violent game, but the author makes them realize that their values will be lost if the law passes, by the use of pathos.Many video gamers would find this offensive because they aren't able to enjoy their â€Å"innocent† games. The audience’s emotions are being involved in this paragraph with the use of pathos. The author’s ethos is clarified once his familiarity and expertise with video games begin to show and as he introduces situations that are possible once the law is passed. In another example of a â€Å"harmful† video game, the definition according the Washington law, Velez introduces the game Rampage, where giant gorillas and lizards destroy cities, similar to King Kong.The author expla ins that in the game the animals are capable of crushing police stations and police cars. Rampage, which attracts gamers between the ages of eight and sixteen, would be in violation of the Washington law. The author introduces the silliness of the Washington law. He makes the audience realize that highly fictional characters aren't harmful to children; however, he states, â€Å"In the governments eyes, they will make children grow up to be terrorists. † Velez describes the many holes the proposed law contains.Those who are for the Washington law are persuaded with logos in this situation because they believe it is only fair for children or even adults to have fun if the game is completely safe. They may also think of other forms of entertainment that may also be involved with this kind of law. They imagine other situations where law enforcement officers are portrayed or killed, such as in numerous movies such as, â€Å"Robin Hood† and â€Å"Lethal Weapon†. Why a ren't these issues being addressed? Are video games that much worse than violent movies and plays?In his last paragraph, Velez explains his beliefs involving the problems of violent video games. His finger points to government and most importantly, the children's parents. He explains that parents have the responsibility to judge what their child sees and hears. Some adult audiences might find his accusation offensive and may get turned off by his remarks, because they are blunt and obtrusive. An example of this is when he remarks, â€Å"The parents should be responsible enough to monitor their children and make sure that that particular game does not enter the console (videogame system) itself. Reasonable adult audiences may actually listen to hear what the author is trying to get across.His use of logos appeals to those who are in favor of the Washington law because he makes them think about how parents could be the source of the problem. They may agree that parents need to be on the look out for what is safe and unsafe for their children. Velez explains that parents allow children to play violent video games that influence children to do harm which portray video games as the main source of the problem. It's easier to blame an image or machine than it is to blame people†, Velez said. The â€Å"parent† problem may make more sense to his opposing audience if they aren't biased and read the editorial with an open mind. In conclusion, Vance Velez was very familiar with his topic, which gave him enough credibility to persuade those in his audience who are in favor of the Washington law, to think twice about their position and possibly accept his belief, that passing the Washington law is a mistake.He’s also successful at convincing adult gamers, those 18 or older, to take action against the proposed Washington law. His arguments were well thought out and convincing by using logos and pathos. However, his alternative to the Washington law was a bit broad and didn’t really include a solution. He identified the problems that might occur if the law is passed, such as the loss of Freedom of Speech Rights, but he had no feedback on how else to deal with the situation. I believe author’s overall argument was persuading even though he didn’t include a proposed solution.